Selected Work

Here are a few examples of how we think and what we ship. Some details are anonymized, but the problems and results are real.

Nonprofit Game Project

Mission-Driven Digital Game

Partner

Education-focused nonprofit

Scope

End-to-end design and development of a small digital game that supports their mission

What we did
  • Turned learning goals and loose ideas into a playable core loop
  • Designed systems that reward exploration and repeat play
  • Led production, vendor coordination, and build delivery
Outcome

Delivered a full playable game on spec—a concrete artifact for funders and potential distribution partners

Live Game Production

Production Leadership

Scope

Stabilizing releases and improving feature delivery for a live title

What we did
  • Introduced clear release cadence and ownership model
  • Tightened connection between roadmap, design, and engineering
  • Partnered with analytics to align features with measurable goals
Outcome

Reduced last-minute churn around releases and improved timeline confidence for stakeholders

Systems Design

Card & Progression Prototypes

Scope

Card-based and progression-heavy prototypes

What we did
  • Built and tuned resource, card, and progression systems for shorter sessions
  • Focused on clarity and onboarding for faster "first interesting choice"
Outcome

Playable prototypes that clarify the product thesis and de-risk future investment

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