Selected Work
Here are a few examples of how we think and what we ship. Some details are anonymized, but the problems and results are real.
Nonprofit Game Project
Mission-Driven Digital Game
Partner
Education-focused nonprofit
Scope
End-to-end design and development of a small digital game that supports their mission
What we did
- Turned learning goals and loose ideas into a playable core loop
- Designed systems that reward exploration and repeat play
- Led production, vendor coordination, and build delivery
Outcome
Delivered a full playable game on spec—a concrete artifact for funders and potential distribution partners
Live Game Production
Production Leadership
Scope
Stabilizing releases and improving feature delivery for a live title
What we did
- Introduced clear release cadence and ownership model
- Tightened connection between roadmap, design, and engineering
- Partnered with analytics to align features with measurable goals
Outcome
Reduced last-minute churn around releases and improved timeline confidence for stakeholders
Systems Design
Card & Progression Prototypes
Scope
Card-based and progression-heavy prototypes
What we did
- Built and tuned resource, card, and progression systems for shorter sessions
- Focused on clarity and onboarding for faster "first interesting choice"
Outcome
Playable prototypes that clarify the product thesis and de-risk future investment
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