Asset First Development
Why we start with what we have instead of what we want, and how the UE4 Mannequin inspired our development philosophy.
Short essays and playbooks from our work on live games, systems-heavy prototypes, and mission-driven projects. We write for studio leads, designers, and partners who care about thoughtful systems and sustainable teams.
Production, roadmaps, live ops, and co-development approaches.
Why we start with what we have instead of what we want, and how the UE4 Mannequin inspired our development philosophy.
Why solved problems keep getting re-solved, and how an open source mindset could change game development.
The games industry has a naming problem that creates unclear expectations. We've created a new discipline called Implementation.
Card systems, economies, teardowns, and UX thinking.
Lowering barriers, building careers, and sustainable game development.
Maybe we should stop trying to bring AAA into other spaces and start finding a new type of game to love: the mid-tier game.
The games industry has a gatekeeping problem. We believe there's a better way to bring fresh talent into the fold.
Have a problem like this in your game or team?
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